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Earth & Beyond
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Earth and Beyond (EA Games)(Disc 1).ISO
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ENBData.cab
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_6D4C1F3DA59C4B9D8231926A0060FD2D
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Text File
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2002-08-24
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7KB
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384 lines
;//////////////////////////////////////////////////////////////
; CLASS SELECT
[TEMPLATE_BUTTONS]
RenderObj= fe_class00
Color= FA_WHITE
AltColor= FA_GREEN
Justify= CENTER,CENTER
FontType= FONT_SMALL
EffectOn= FA_FADE_IN,FA_STAY_COMPLETE
EffectConst= FA_REVERT
EffectOff= NONE
MouseOver= FA_BLINK
MouseClick= NONE
[STR-0]
Template0= TEMPLATE_BUTTONS
StringID= confirm_fe_class00
String0= Next
Attach= confirm
Justify= CENTER,RIGHT
FontType= FONT_MED
EffectConst= FA_DROP_SHADOW,FA_REVERT
AltColor= FA_BLACK
[STR-1]
Template0= TEMPLATE_BUTTONS
StringID= back_fe_class00
String0= Previous
Attach= exit
FontType= FONT_MED
Justify= CENTER,LEFT
EffectConst= FA_DROP_SHADOW,FA_REVERT
AltColor= FA_BLACK
[STR-2]
Template0= TEMPLATE_BUTTONS
StringID= skill_fe_class00
String0= Skill Detail
Attach= detail
MouseOver= FA_TOGGLE_COLOR
[STR-3]
Template0= TEMPLATE_BUTTONS
StringID= choose_fe_class00
String0= Choose Profession
Attach= choose
MouseOver= NONE
FontType= FONT_MED
[STR-4]
Template0= TEMPLATE_BUTTONS
StringID= title_fe_class00
String0= TITLE
Attach= title
MouseOver= NONE
Justify= CENTER,LEFT
FontType= FONT_LARGE
[STR-5]
Template0= TEMPLATE_BUTTONS
StringID= subtitle_fe_class00
String0= SUBTITLE
Attach= subtitle
MouseOver= NONE
Justify= CENTER,LEFT
FontType= FONT_MED
[STR-6]
Template0= TEMPLATE_BUTTONS
StringID= skills_fe_class00
String0= Key Skills
Attach= skill00
MouseOver= NONE
Justify= CENTER,LEFT
FontType= FONT_MED
[STR-7]
Template0= TEMPLATE_BUTTONS
StringID= skill01_fe_class00
String0= Skill01
Attach= skill01
MouseOver= NONE
Justify= CENTER,LEFT
[STR-8]
Template0= TEMPLATE_BUTTONS
StringID= skill02_fe_class00
String0= Skill02
Attach= skill02
MouseOver= NONE
Justify= CENTER,LEFT
[STR-9]
Template0= TEMPLATE_BUTTONS
StringID= skill03_fe_class00
String0= Skill03
Attach= skill03
MouseOver= NONE
Justify= CENTER,LEFT
[STR-10]
Template0= TEMPLATE_BUTTONS
StringID= skill04_fe_class00
String0= Skill04
Attach= skill04
MouseOver= NONE
Justify= CENTER,LEFT
[STR-11]
Template0= TEMPLATE_BUTTONS
StringID= stats00_fe_class00
String0=
Attach= stats00
MouseOver= NONE
Justify= CENTER,LEFT
FontType= FONT_MED
[STR-12]
Template0= TEMPLATE_BUTTONS
StringID= stats01_fe_class00
String0= Defense:
Attach= stats01
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-13]
Template0= TEMPLATE_BUTTONS
StringID= stats02_fe_class00
String0= Offense:
Attach= stats02
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-14]
Template0= TEMPLATE_BUTTONS
StringID= stats03_fe_class00
String0= Energy:
Attach= stats03
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-15]
Template0= TEMPLATE_BUTTONS
StringID= stats04_fe_class00
String0= Speed:
Attach= stats04
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-16]
Template0= TEMPLATE_BUTTONS
StringID= stats05_fe_class00
String0= Cargo:
Attach= stats05
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-17]
Template0= TEMPLATE_BUTTONS
StringID= stats06_fe_class00
String0= Scanning:
Attach= stats06
MouseOver= NONE
Justify= CENTER,RIGHT
[STR-18]
Template0= TEMPLATE_BUTTONS
StringID= stats07_fe_class00
String0= Stealth:
Attach= stats07
MouseOver= NONE
Justify= CENTER,RIGHT
;//////////////////////////////////////////////////////////////
; Information pertaning to the classes
; TERRAN WARRIOR
[CLASS-00]
Info0= Hacking
Info1= Rally
Info2= Enrage
Info3= Negotiate
Info4= Repair Equipment
Stat0= 4
Stat1= 4
Stat2= 3
Stat3= 4
Stat4= 3
Stat5= 3
Stat6= 2
; TERRAN TRADESMAN
[CLASS-01]
Info0= Befriend
Info1= Negotiate
Info2= Recharge Shields
Info3= Trade Skills
Info4= Repair Equipment
Stat0= 2
Stat1= 2
Stat2= 3
Stat3= 5
Stat4= 5
Stat5= 3
Stat6= 2
; TERRAN EXPLORER
[CLASS-02]
Info0= Missle Weapons
Info1= Prospect
Info2= Jumpstart
Info3= Navigate
Info4= Build Engines
Stat0= 4
Stat1= 4
Stat2= 4
Stat3= 1
Stat4= 1
Stat5= 5
Stat6= 2
; JENQUAI WARRIOR
[CLASS-10]
Info0= Summon
Info1= Critical Targeting
Info2= Fold Space
Info3= Cloak
Info4= Psionic Shield
Stat0= 3
Stat1= 2
Stat2= 4
Stat3= 3
Stat4= 2
Stat5= 4
Stat6= 4
; JENQUAI TRADESMAN
[CLASS-11]
Info0= Psionic Shield
Info1= Cloak
Info2= Build Components
Info3= Trade Skills
Info4= Build Weapons
Stat0= 2
Stat1= 2
Stat2= 4
Stat3= 3
Stat4= 3
Stat5= 3
Stat6= 3
; JENQUAI EXPLORER
[CLASS-12]
Info0= Cloak
Info1= Prospect
Info2= Environment Shield
Info3= Jumpstart
Info4= Create Wormhole
Stat0= 1
Stat1= 1
Stat2= 5
Stat3= 4
Stat4= 2
Stat5= 5
Stat6= 5
; PROGEN WARRIOR
[CLASS-20]
Info0= Shield Inversion
Info1= Critical Targeting
Info2= Self Destruct
Info3= Gravity Link
Info4= Combat Trance
Stat0= 5
Stat1= 5
Stat2= 4
Stat3= 1
Stat4= 2
Stat5= 3
Stat6= 2
; PROGEN TRADESMAN
[CLASS-21]
Info0= Dismantle
Info1= Negotiate
Info2= Menace
Info3= Shield Inversion
Info4= Recharge Shield
Stat0= 4
Stat1= 4
Stat2= 4
Stat3= 1
Stat4= 1
Stat5= 5
Stat6= 2
; PROGEN EXPLORER
[CLASS-22]
Info0= Gravity Link
Info1= Power Down
Info2= Prospect
Info3= Jumpstart
Info4= Menace
Stat0= 4
Stat1= 4
Stat2= 3
Stat3= 2
Stat4= 2
Stat5= 5
Stat6= 2
;//////////////////////////////////////////////////////////////
; TABS
[TEMPLATE_TABS]
RenderObj= fe_class00
Color= FA_WHITE
AltColor= FA_BLACK
Justify= CENTER,CENTER
FontType= FONT_SMALL
EffectOn= FA_FADE_IN,FA_STAY_COMPLETE
EffectConst= FA_REVERT
EffectOff= NONE
MouseOver= FA_TOGGLE_COLOR
MouseClick= NONE
[STR-23]
Template0= TEMPLATE_TABS
StringID= tradesman_fe_class00
String0= Tradesman
Attach= tradesman
[STR-24]
Template0= TEMPLATE_TABS
StringID= enforcer_fe_class00
String0= Enforcer
Attach= enforcer
[STR-25]
Template0= TEMPLATE_TABS
StringID= warrior_fe_class00
String0= Warrior
Attach= warrior
[STR-26]
Template0= TEMPLATE_TABS
StringID= sentinel_fe_class00
String0= Sentinel
Attach= sentinel
[STR-27]
Template0= TEMPLATE_TABS
StringID= explorer_fe_class00
String0= Explorer
Attach= explorer
[STR-28]
Template0= TEMPLATE_TABS
StringID= defender_fe_class00
String0= Defender
Attach= defender
;//////////////////////////////////////////////////////////////
; Post Live Classes
;[STR-29]
;Template0= TEMPLATE_TABS
;StringID= scout_fe_class00
;String0= Scout
;Attach= scout
;[STR-30]
;Template0= TEMPLATE_TABS
;StringID= privateer_fe_class00
;String0= Privateer
;Attach= privateer
;[STR-31]
;Template0= TEMPLATE_TABS
;StringID= seeker_fe_class00
;String0= Seeker
;Attach= seeker